Definition of flash card

flash cardnoun

thẻ flash

/ˈflæʃ kɑːd//ˈflæʃ kɑːrd/

The term "flash card" refers to a type of study aid that presents information in a compact and condensed format. It originated in the late 19th century when American psychologist Edward L. Thorndike developed a learning method known as the "connect-the-dots" technique. Initially, Thorndike's technique involved teaching animals to associate different stimuli with certain responses. To facilitate this process, he created cards with pictures and symbols that would gradually become less detailed and more abstract, culminating in a blank card that required the animal to recall the previously learned association. The success of Thorndike's technique led to its adoption by educators in the 1920s and 1930s. The cards, which were typically made of stiff paper or cardboard, featured a question or prompt on one side and an answer or scoop-up information on the other side. These cards were called "quiz cards" or "question cards" at the time. In the 1950s, a mathematical professor named Robert G. Bork introduced the term "flash card" to describe these study aids, thanks to their ability to produce a quick and immediate response when used during study sessions. "Flash" refers to the way the cards appear in front of the student, presenting information quickly and succinctly for memorization and recall purposes. Today, flash cards continue to be a popular and effective tool for learning and studying, with digital versions widely available for use on computers, tablets, and smartphones. Flash cards have come a long way from their origins, but their essential function remains the same: to help students learn and retain information in a quick and efficient manner.

namespace

a card with a word or picture on it, used by teachers during lessons

một tấm thẻ có chữ hoặc hình ảnh trên đó, được giáo viên sử dụng trong giờ học

a feature in an app or online game that flashes up a word or picture, used as a teaching or learning aid

một tính năng trong ứng dụng hoặc trò chơi trực tuyến làm nổi bật một từ hoặc hình ảnh, được sử dụng như một công cụ hỗ trợ giảng dạy hoặc học tập

Example:
  • This study app has flash cards and word games that children love.

    Ứng dụng học tập này có các thẻ ghi nhớ và trò chơi chữ mà trẻ em yêu thích.