Conditional Sentences

1. Introduction

This is a game to practice or learn English as a second language, specifically the focus is on forming conditional phrases of the form "if ..., then ...". Conditional phrases of this type are useful structures to learn, as they have many uses in both everyday life and real-world settings.

The general idea behind this game is that by practicing the "if ..., then ..." structure, students will become more familiar with it and integrate it into their range of languages. It is hoped that students will go from being less familiar with conditional phrases to being able to express conditional ideas effectively. To achieve this, the game uses a general behavioral approach that repeats the formation of structures. Different images convey the meaning of a conditioned situation, and then learners practice forming the appropriate conditional structure. The specific phrases used in this game are probably hardly used in everyday life; however, it is expected that enough repetition will lead to passing the structure to other contexts.

There are 48 phrases in the game, with each phrase having a picture showing the meaning of the conditional situation. Since the right image is required, use only conditions that are easy to represent visually. About half of the 48 entries are of type 0 or 1 (also known as first condition or 0 condition). Most of the rest are of type 2 (unreal condition), then a few are mixed 2/3 and one is of type 3. Initially I don't want to sort items by type, but need to do like so, to avoid confusion and cases where an image can have multiple types. For example, if you drink a lot of water, then you will need the WC could easily be the first or second condition. So, to avoid this confusion, the conditions are grouped and displayed by type. In addition, unreal conditions make it clear that a thought comes from a person to express the fact that it corresponds to an idea rather than a real situation. Likewise, for mixed conditions, an attempt was made to express some regret towards the person, thus corresponding to that type of past condition.

To play the game you just need to click on the words to make the correct sentence. First, you look at the picture and find the conditional situation. You can then look at the currently displayed clause. And then you can tap the words to make up the rest of the conditional phrase. Sometimes the first part of the condition is visible and you have to create the second half; other times you are shown the second clause of the condition and you have to create the first part. There are also some items where you must form both clauses. Points are awarded for clicking on the correct words; while the score will be lost if make a mistake. More points are awarded if the words are clicked in the correct order.

A total of 8 rounds. For rounds 1 and 2, you must execute the "then" clause of the conditional; while in round 3 you have to do "if" clause and for round 4 you have to do both clauses. Loops 5 through 8 are similar, but involve fictitious conditional constructs. If you like, you can choose the long option above the fold and play without rest between rounds. This type of long game allows for higher scores.

2. Theory.

Learn about conditional sentences

3. Practice.

+ Topic 1: Exercises on conditional sentences 1

+ Topic 2: Exercises on conditional sentences 2